You can access the full course here: Bite-Sized HTML5 Game Development
Hi there. My name is Pablo Farias Navarro, and I will be your instructor in this course. In this course, you’ll learn to create from absolute scratch the game that you are seeing on the screen. Where you have to move one character from one end of the screen to the other end of the screen. Sort of like Frogger or Crossy Road, games like that.
We’ll go through the basics of collision detection, so you can learn how to detect when different elements are overlapping, something key when making games and we’re going to end up by covering some basic camera effects. So as you can see, when the player runs into one of the enemies, there’s a shake up camera effect and also fade out before the game restarts. So you’re going to learn how to do that, which will also give us the chance to introduce events, another important topic. When it comes to our courses, and besides making courses I also take a lot of courses all the time. I’m always learning things. Something that I really like about courses since one of the reasons why we make them is because they empower people to learn regardless of their own learning style.
For example, let’s say that you are a visual learner, you’re going to watch somebody creating the game on the screen, but if you are somebody who learns by doing, a kinesthetic learner, you can follow along, you can code along, and build everything and play around with the code, the source code, so you can learn as well. We recommend that students revisit the lessons so that once you complete a lesson, you can watch it again in the future when you need a bit of a reminder of how to do something and also it always helps if you are building your own projects.
So if you already have a game idea, you can start working on that game and put in practice the things that you learned in the course. You can put them in your own game as you learn them. We’ve seen that people who plan for success really get the most out of our material. For example, people who allocate certain days of the week to complete the courses, and stick to that plan even if it’s once a week. Ideally, three times a week, but depends on how much time you have.
So it really adapts to your own schedule and learning style and if you make learning a priority, you will get so much out of this training. Alright, well thanks for watching this introduction, now let’s get started and let’s start making games.
In order for you to start making games with Phaser, you will need to have installed a web browser, I’ll be using Google Chrome, a code editor and a web server.
You can use whichever code editor you are already familiar with. Well, lets start with the beginning here. What is a web browser? A web browser is simply a program that will receive requests from the browser, it will serve files as a response. It will send our game as a response. The simplest way to get a web server running, that doesn’t require any advanced technical knowledge, is to install the Brackets Code Editor. When you open brackets go to file and open the folder. Find the folder that you want to serve with the web server so I’m gonna find the folder where my game is located, already had it here, so I’m gonna select that folder that will show me all of the files here, and then what you do is you press this live preview button.
So when you press that, brackets opens a Chrome page and it serves your files using a web server. So you can see that we have a specific URL here. This is the URL of this web server.
So, the concept of our game is the casual game, two dimensional and I’m going to use the analogy that it’s Frogger-style. Frogger is an old Atari game where the player controls a, sort of like a Valkyrie, who needs to reach a treasure and avoid dragons.
So, that is a very short description, it’s a very simple description of a game and what I want to do now is add some concept art and some ideas. So, I’m going to start by going into Google Images and finding a screen-shot of that Frogger game that I mentioned. I’m going to take a scren-shot of this and add it to my game design document and now what I’m going to do is make a quick sketch of what the game looks like. So, this already gives an idea of what the game does.
You’ve got dragons moving up and down if the player is hit by a dragon the game restarts. The player wins if they reach the treasure and the game will restart. Player moves in only one direction. Now, the assets. First of all, what is going to be the style of the game? I would describe this as pixel art, 8-bit style with a retro kind of feel, like a retro RPG sort of feel, like old Final Fantasy or Zelda games.
We are going to need Sprites, so we need a background for the game, we need a Sprite for the player and one for the enemy and for the treasure. So this game doesn’t need that many assets, these are all the assets that we need.